Source: The Daily
Rabu, 22 Februari 2012
Rumors about iPad version of Microsoft Office
Source: The Daily
Sabtu, 28 Mei 2011
More details on Apple's Cloud Streaming
Source: Engadget
Kamis, 26 Mei 2011
Apple iPhone 3G without 3G iOS 5
Continues to drive Apple's large order with Largan Precision for more rumors about the upcoming iPhone model. Thus, in large quantities camera lenses with a resolution of 8 megapixels, which can be used in phones ordered. Thus, in the third quarter of this year will be the 8-megapixel lens on the new standard in smartphones, partly due to the large order from Apple.
Source: Macnotes / apple radar
Rabu, 25 Mei 2011
Apple vs. Samsung patent dispute goes to the next round
Source: cnet uk
Minggu, 22 Mei 2011
Logitech provides matching accessories for iPad2 and other Tablets
Source: Logitech
Jumat, 20 Mei 2011
iTunes Cloud coming soon?
When the cloud music store is published, is also still unclear. It is expected, however, with an announcement at the upcoming WWDC.
Rabu, 18 Mei 2011
iPhone 5 is to be iPhone 4S
Sabtu, 14 Mei 2011
Samsung: 2,560 x 1,600 pixel 10-inch display at work
For the Mobile World Congress had been presented in mid-February with the Samsung Galaxy Tab 10.1 A larger tablet with a resolution of 1,280 x 800 pixels. After having presented early March, the Apple iPad 2 of the public pulled one back but again on the grounds that parts of the tablet still "inadequate"and that they would need to be improved.
To the release of the Galaxy Tab 10.1 has something to boost you to the Google I / O Developer Conference distributed 5,000 instruments, the start date is the 8th June planned.
Such a message can of course Apple is not cold and so do rumors wide that iPad 3 not offer such a high resolution, with 2,048 x 1,536 pixels, the iPad the two but at least doubled. Apple also apparently pulls the tarp before switching technology to the PenTile version of Samsung.
Kamis, 28 April 2011
Apple iPhone 4 in white at last
Until then, only remaining waiting and keeping track of rumors.
Sabtu, 16 April 2011
Apple Magic Mouse und Aluminium Keyboard
The first computer mouse was already developed in 1963 / 64 America, but published only in 1968. The fact that she found little inspiration, you could think anyway. There was simply no graphical interface and one was set to text input.
The California-based Apple has now taken on the task of designing electronics and computer operating systems and application software. It is one of the first companies to personal computers introduced and developed. Also, the first graphical user interface came from Apple in the 1980s.
Apple's first mouse came in the same year and was a relatively bulky "block"with a key. For its time this was of course pure luxury and not exactly cheap. The development remains but now times are not so improved their mouse Apple continues to get better appearance and functionality. The last multi-button mouse was the Mighty Mouse, which it gave in 2005. A one-button shell, paired with a 2-click function, plus a scroll ball and 2 side buttons. The progress at the time was already immensely to the past. But Apple has even more and showed the Magic Mouse. A mouse in which it pays to go into detail more closely. Exactly what we have done and have the small "rodents" put to the kidneys. In this context, we have the latest wired keyboard from Apple even look at you and do not deny the result.
Selasa, 15 Juni 2010
Apple Store for iPod Touch Now Available
You can buy iPod Touch Accessories, iPhone 4, Mini Mac all via your iPod Touch! Apple released Apple Store application which allows you to do that all.
Checkout what else allows you to do and also at the bottom of the screen there is direct link, in case you have hard time finding it.
With the Apple Store app, you can:
- See new and featured products from Apple.
- Shop the full selection of products available from the Apple Online Store.
- Find the latest accessories and software.
- Read customer reviews and get answers to product questions.
- Buy or reserve a new iPhone with just a few taps.
- Locate any Apple Retail Store in the world, instantly.
- Make Personal Shopping, Genius Bar, and One to One appointments.
- Sign up for workshops and events at your favorite Apple Retail Store.
Thanks for screenshot and description to AppShopper.com
Kamis, 29 April 2010
Why iPod Touch Has No Flash? Steve Jobs Answers All
Today Steve Jobs announced why iPod Touch, iPhone and iPad don’t support Adobe Flash. I must give him some credit on few key points, but not all. Anyway here it is:
Thoughts on Flash
Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.
I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.
First, there’s “Open”.
Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.
Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.
Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.
Second, there’s the “full web”.
Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.
Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.
Third, there’s reliability, security and performance.
Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.
In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?
Fourth, there’s battery life.
To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.
Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.
Fifth, there’s Touch.
Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?
Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.
Sixth, the most important reason.
Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.
We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.
This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.
Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.
Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.
Conclusions.
Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.
New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.
Steve Jobs
April, 2010
You can read the same thing here
Rabu, 21 April 2010
iPod Touch 4.0 Coming Soon?
Well here is my thought but I would like to have your input too.
When Gen 1 iPhone was released iPod Touch 1.0 was released at the same time and that was, what ? 3 Years ago. Since then each Apple product pretty much had it's own event. iPhone got updated iPod touch just got new firmware and bit more storage, right?
Well iPhone 4.0 as you could see recently, looks totally different, and release date is estimated somewhere end of June. Most likely due to new design iPod Touch will not be featured at the same event but will be released in October if not even November 19th. Apple loves to release devices on Fridays and Saturdays and iPod's especially before Thanksgiving and Christmas.
So dear iPod Touch fans, what do you think new iPod will look like? When will it be released? Same time as iPhone or not?
Senin, 28 Desember 2009
iPod Touch After Christmas Sale Ruled This Year
Does any of you still have iPod Touch Gen 1 8GB and bought it for $300? Well this year for $270 you could of get 32GB iPod Touch Gen 3 after Christmas Sale at many online stores like: Apple.com, Walmart.com, BestBuy.com, MacMall.com and many more.
Yep that’s right this year iPod Touch really dominated the Christmas and I can tell you that is so true, because I notice almost twice more traffic on Dec 25th and Dec 26th than any other day in that week.
Well if you are new owner of iPod Touch this is the place to read all about iPod Touch tips and Tricks.










